![]() ![]() While this game has an auto-targeting feature that is very adequate, a great feature lets you hold the Left Trigger to manually lock on to things and then change targets with the Right Analog stick. ![]() You can even time your block exactly to an enemy's attack and it will instantly fill your Justice meter, making boss battles very fun and engaging instead of just standing there chugging health potions. ![]() Having a ranged weapon set allowed me to kite very strong enemies or destroy explosive barrels from a distance, but you could also equip multiple ammo types and use ranged combat primarily if you wished.Īnother great feature of DeathSpank's combat is that you always have a shield and can hold it to block for a small amount of time which increases as you gain levels. This let me attack enemies swiftly & fluidly with three-button combos and built up the Justice meter incredibly fast. A favourite tactic of mine was to keep a sword equipped to X, a hammer or mace equipped to A, and a third weapon, usually a lightning rod, equipped to Y. Instead of just mashing X through thousands of enemies, you can utilize custom combos based on what you have equipped to your face buttons. As you attack enemies, you can gain multipliers that increase damage and Justice gains if you alternate between weapons. DeathSpank has a "Justice meter" that, when filled, enables him to unleash a devastating attack that changes depending on which weapon you use to activate it and what runestones you have in your inventory. The ingenious aspect of this that makes the gameplay so engaging is that you are encouraged to equip at least 2 different weapons at once, if not 4. This leaves you free to equip and utilize weapons, spells, and potions as you see fit. The game's UI and main play mechanic revolve around 8 slots, 4 of which are assigned to the cardinal d-pad points and 4 that are assigned to the face buttons. By the time you reach the end of the game and the level cap at 20, you will have every card so you don't have to worry about missing out on any boosts. When you level up, you automatically gain Health Points but are given a choice between 3 "hero cards" that let you evolve further into your preferred play style. Instead of choosing a hero archetype such as archer, melee warrior or mage, DeathSpank has the tools and abilities to perform any or all of those roles at any time. Gamers that want to explore every inch of the realm and read every bit of text will find lots of fun absurdity, but those just looking to kill stuff and get loot can easily play their way without the narrative becoming intrusive. Much of the story unfolds through DeathSpank's conversations with characters he helps and enemies he encounters, and he will occasionally stumble across notes and fliers that fill in details or backstory to the different regions of the world and their inhabitants. The game has a definite story and lots of wacky extra dialog, but the action is the real focus and you can skip all dialog, cutscenes and other story elements if you wish. Complex dialog with NPC's is also a big part of DeathSpank, and Gilbert's trademark humour saturates the gameworld in every way possible, from weapon names to armor types to offhand character remarks to enemy creatures. As with most "hack n slash" type games, attaining, equipping and selling this loot is a primary aspect of gameplay. Along the journey, you meet many characters, slay many creatures, and acquire nicely huge amounts of loot.
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