![]() The hunt for new gems becomes a lot of fun, but it burns out very fast. Power gems are inserted into your armor to grant buffs to attack, defense or some other powers. There are some minimal RPG elements to the game like skill trees, XP points and the ability to enhance your character. This makes the replaying of story segments a lot less painful. You get to keep all your character progression and unlocks that you got in the previous run. Without the internet to help, you can easily reach the same ending twice by mistake.Īfter completing the game and looping back to the start of the game, your characters state is preserved. You have to remember every place where there was a decision you didn’t choose and go back to do it. It’s quite easy to track today since others have written guides for it, but the game doesn’t give you the help. The most frustrating part of the looping is there is no way to track which decisions you have made. Once you finish a run, you loop back to the start. In saying that, when you visit the same level for the 5th time, it does begin to feel like a lifetime. Through trial and error, you must figure out the correct turn of events to reach the true ending.Ī playthrough takes about 30-40 minutes, so you won’t be spending a lifetime on this game if you are a completionist. These will impact the ending, which nearly all end the same. Each chapter ends with you needing to make some kind of decision. The game has some brilliant narration which makes a lot of the storytelling far more enjoyable. You are faced with a problem and you have two (three after you progress further) options to choose from. ![]() Why have one cake when you can chop it up into 40 pieces and have 40 cakes!…wait that’s not how it works… This game has 40+ endings because you are forced to make so many pointless decisions. You must make a decision with no reasoning behind why you can’t have both or something else more logical. This is exactly what is wrong with the decisions in this game. Your response might be, “both things cost 80 cents combined and I have one dollar, why can’t I have both?”. The person at the store says you must pick only one of these to buy. There are two things you need, both of them cost 40 cents each. ![]() Let’s say you have one dollar and you go to the store. It would be possible in a lot of cases to do both options, a decision is not needed. They don’t always work with the flow of the story. A lot of the time, it feels like decisions were just put there because they had to be there. For a game that is so heavily focused on the story and its many decisions, you would expect the decisions to be far more impactful than they are. The point I am trying to make is the story is lacking logic. This is a little insulting to any children who appreciate some good storytelling. The forks in the road that you reach may be interesting to children, but any adult will see the options and ask “why can’t I have a more logical option?”. Shallow characters, predictable turn of events and a fairly simple overarching story leave very little entertainment for anyone over 10. The problem here is the story you keep looping over, is a fairly mediocre children’s story. If you are thinking that this sounds quite repetitive, you aren’t wrong, that is the point of this kind of storytelling after all. Each time you obtain key pieces of information based on the decisions you make. Imagine you could go back in time and replay events over and over until you get them right? Stories: Path of Destiny requires you to play the game over and over.
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